We’ve made some good progress on the iPhone port of the game. Last night I completed the port of our sound engine to OpenAL for the OSX and iPhone builds. Our list of outstanding items is getting shorter.
One of the things I’ve set up to help us get a build out sooner is a continuous integration system. It hooks up to our SVN server hosted by Assembla and every time someone commits a change, it builds the iPhone, PSP, Mac OS X and Windows builds. I’m using TeamCity, which I can’t recommend enough. It’d be cool to have a traffic light on the website that shows the status of each of the builds, but I don’t know if I’ll ever get that setup.