Apollonia v0.04 released!

Pleased and relieved, we have released our entry into the Dashhacks Homebew Idol 2 competition.

Helicopter being chased by SAMs above trees

The changelist is as follows:

Features

  • Chase camera – The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
  • Player profiles – Player names and data can now be saved to a database.
  • Enhanced particle effects – These are used for missile impacts and bullet to ground impacts.
  • Airstrike! – An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
  • New Apache model.
  • Ingame messages can be printed to the HUD.
  • Briefing screens – To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
  • Three new missions.
  • Friendly tanks.
  • Player Statistics – Mission data is saved to a player’s profile. This includes flight time, accuracy, deaths etc.
  • Post mission score board – The score board summarises statistical data of a just completed/failed mission.
  • New Ammo and Health display on the HUD.
  • The player helicopter can start some missions airborne.
  • New factory building.
  • Existing buildings have been scaled more accurately.
  • Tweaked existing missions so that the player is less likely to be overwhelmed.

Under the Hood (for your interest)

  • Particle Engine, Terrain and rendering optimisations.
  • Splash Screen fixes.
  • You can now shoot through destroyed buildings so that units inside them can be hit.
  • Using the sqlite database for player data.

Known Issues

  • Sometimes there is incorrect textures loaded (very elusive).
  • Three Player Profile limit.
  • High memory usage. Beware of too many PSP background processes.
  • Suspend mode not supported.
  • There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
  • Slow load times; about 8 seconds (minus Sony logo).
  • Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.

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