Chase View

I was amused to read in some forums people saying something along the lines of “this game is not 3D.” I suppose the fact that the camera is quite far above the helicopter for the sake of visibility of the battlefield had something to do with it. It was either that or they questioned why we bothered making a 3D game if using such a camera angle.

Well, if anyone has played GTA 3 or onwards, they will know that camera is king and adds a bit of theatre; not that a camera at the door of the car is a very practical viewing angle, but it certainly looks cool.

Anyhow, we implemented a basic chase camera which is in need of some smoothing. Regardless, it offers a different perspective of the the game and is a more appropriate angle when using accelerometer input.

So, here it is…

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